Tag: Quest

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  • Journey to Bargewright Inn

    h4. *Session Seven* _(continued)_ h5. _*Day Five*_ With a new goal in mind the party heads toward Bargewright Inn to complete their promise to Shalvus. With the exchange of coin the party secures a carriage through Red Larch to Bargewright Inn. …

  • Grudd Haug

    h4. *Session Eight* _(continued)_ Getting up the next day Dagon, Lloyd and Kashag go out to try to buy some horses. They make a deal and get 3 horses, although the seller tried to get more out of them since their armor is coated in literal gold. They …

  • Grudd Haug (continued)

    h4. *Session Ten* The party took a few moments to gather themselves back together before having a discussion about who gathered what from the enemies. Having a discussion about the gavel that no one is able to use. Kashag casts invisibility on himself …

  • Transporting the Cart (continued)

    h4. *Session Twelve* After getting up in the morning and starting off on their journey again the party lapses into an awkward silence until Dagon messages Yudani, "So how'd you do it?" "What?" "I saw the way Jostin looked at you." "I'd rather …

  • Bargewright Inn

    A town that breeds horses, it reeks of manure. Its structures entirely cloak a hill that overlooks the village of Womford across the Dessarin River. A long wooden bridge, wide enough for a single wagon to cross, spans the river between these two …

  • Old Tower

    A crumbling tower atop a hill, parts of its conical roof and outer shell have fallen inward, leaving a gaping hole above which four hawks circle. A large boulder blocks the tower's ground floor entrance, and a horrible noise comes from within -- a deep, …

  • Mornbryn's Shield

    A village on the western fringe of the Evermoors, takes its name from the rocky, horse-shoe ridge that forms a natural rampart along the west and south sides of the settlement, protecting it against flooding. At the northeast end of Mornbryn's Shield is a …

  • Shadowtop Cathedral

    A closely packed stand of towering shadowtop trees lies in the High Forest. The dark canopies of the trees form a high roof that permits only hints of sunlight to touch the ground beneath. Shorty was told of this forest by [[:lifferlas | Lifferlas]] to …

  • Mornbryn's Bow

    The party learned of this treasure from [[:oboth-thornsteel | Oboth Thornsteel]] who had turned the Troll in Flames - the local inn - into his personal headquarters with six mercenaries. They ended his terrorization of the townspeople and claimed the …

  • Lifferlas

    The oldest living resident of Goldenfields, he adores children and often tells them stories while their parents are working the fields.

  • Miros Xelbrin

    The proprietor of Northfurrow’s End, Goldenfields’ inn. He is a retired carnival attraction — dubbed “the Yeti” during his heyday because of his barrel-shaped body and the thick white hair covering his arms, chest, back, and head. Staunch supporter of …

  • Zi Liang

    When she isn’t busy with chores or prayers, Zi takes it upon herself to patrol the outer walls. She has scolded Father Darovik many times for putting the defense of Goldenfields in the hands of incompetent military leaders, which has made her somewhat …

  • Naxene Drathkala

    A member of the Watchful Order of Magists and Protectors and is in Goldenfields under an agreement to protect the temple-farm for a year before returning to Waterdeep to be replaced with another wizard. A quiet and bookish woman who spends most of her …

  • Moog

    A female hill giant that has barricaded herself in the Old Tower so she can wallow in self-pity undisturbed. Chief Guh has taken her husband, Hruk as her own, leaving Moog with no one.